The Collapse of Visceral’s Ambitious Star Wars Game

A good deep dive into what went wrong with Visceral’s Star Wars game. It sounds like Visceral were put in a tough spot.

Ragtag was a project sunk by many factors, including a lack of resources, a vision that was too ambitious for its budget, a difficult game engine, a director who clashed with staff, a studio located in one of the most expensive cities in the world, a reputation for toxicity, multiple conflicts between Visceral and EA, and what can only be described as the curse of Star Wars.

EA mandated the game engine, the crazy high expectations of beating Uncharted 4 and Naughty Dog at their own game and a forced multiplayer mode. I still put all the blame for this in EA’s hands. They mismanaged a great studio. What a shame.